// about me
i'm a developerrrr...!
i taught myself how to code in my free time 🥹
who
i'm plunyo, a self-taught developer who builds games, tools, and low-level systems mostly for fun.
everything i know about coding i basically learned through docs, tutorials, countless “why isn't this working” searches, and staring at a screen until something finally clicked.
that moment when something broken suddenly works and you actually understand why is the entire reason i keep doing this.
i mainly use godot for games and c for lower-level stuff, and lately i've been getting deeper into networking, backend work, and graphics.
skills
- Godot / GDScript
- main stack for games
- C
- systems and lower-level experiments
- Lua / Love2D
- small games and experiments
- Linux
- enough to break it and usually fix it again
- Game design
- systems, feel, the fun part
- Git / GitHub
- used on basically everything
- Tetris
- important technical competency
gaming
most of my inspiration comes from games i play with friends. that's genuinely why i started making games: i wanted to build the kind of thing people would actually sit down and play together.
currently
- learning
- networking (enet, tcp, udp), backend, graphics
- listening to
- my spotify ↗
- playing
- tetr.io, minecraft, valorant
- status
- student
say hi
- plunyo.games@gmail.com
- github
- github.com/plunyo ↗
- discord
- plunyo