// about me

i'm a developerrrr...!

i taught myself how to code in my free time 🥹

who

i'm plunyo, a self-taught developer who builds games, tools, and low-level systems mostly for fun.

everything i know about coding i basically learned through docs, tutorials, countless “why isn't this working” searches, and staring at a screen until something finally clicked.

that moment when something broken suddenly works and you actually understand why is the entire reason i keep doing this.

i mainly use godot for games and c for lower-level stuff, and lately i've been getting deeper into networking, backend work, and graphics.

skills

Godot / GDScript
main stack for games
C
systems and lower-level experiments
Lua / Love2D
small games and experiments
Linux
enough to break it and usually fix it again
Game design
systems, feel, the fun part
Git / GitHub
used on basically everything
Tetris
important technical competency

gaming

most of my inspiration comes from games i play with friends. that's genuinely why i started making games: i wanted to build the kind of thing people would actually sit down and play together.

currently

learning
networking (enet, tcp, udp), backend, graphics
listening to
my spotify ↗
playing
tetr.io, minecraft, valorant
status
student

say hi

email
plunyo.games@gmail.com
github
github.com/plunyo ↗
discord
plunyo